Sunday, December 2, 2007

Godzirra!!!

Godzilra Attacks!!! The hillsides shake as the rumbling gets louder. People are running and screaming afraid for their lives. Buildings crumble in the path of this monster from the depths. It walks on two feet, fire spewing from its eyes, slowly trudging its way to another victim. No, this is not some old Japanese movie that showed up on Mystery Science Theatre 2000, no, this is a 100 Ton Battlemech created by some sinister Inner Sphere scientist after eating a bad batch of mushrooms. One hundred tons of ballistic killing machine, this thing is called the Annihilator. Many pilots call it Godzilla or Raczilla. The reason for that is easily explained for anyone that ever saw the old Japanese movies featuring that monster from the sea, Godzilla. This mech looks very much like the monster but smoother and it has no tail. The Raczilla part? Players of the game know this answer; The Annihilator can pack 6 Rac2 or 5 Rac5s. Ouch!! Godzilra, I mean the Annihilator, is the easily the tallest mech in the game even towering over the Atlas. This thing carries 19.5 tons of Ferro Armour from the factory. That is as much as some mechs weigh! The Anni (another nick name used for it) has very limited energy slots, 1 two-slot in the head when fired from gives the illusion of fire spitting from the eyes, 1 two-slot in the ct, and each arm house a single slot. The power of this mech is in its ballistic slots. Each arm carries a five-slot while the right and left torsos hold a two-slot each. Other than the Fafnir, this is the only mech capable of 2 Heavy Gauss Rifles. The Annihilator is a slow moving beast, coming from the factory set at 43kph, but the speed ranges all the way to 73kph. There is no chance of hiding this mech. The only electronics offered are LAMs. As mentioned, it is tall, not just tall but huge. Huge and basically slow. To survive, regardless of the amount of armour, this thing needs rapid firing ballistics to stay alive. It does have a 360 torso that adds to its ability to survive and fend off smaller mechs. The Annihilator is not an easy kill, but because of its shear size and weapons packing capability it often becomes the 1st target on the battlefield. Godzilra here is a very tough mech, but SEEMS to die fast. Again the main reason for that is it commands attention. It’s hard for any battlemech to survive multiple rounds from multiple mechs, to beat it quickly simply gang up on it and kill the monster. In a street fight, the Annihilator has the potential to be the most devastating machine in the drop. All those ballistic slots add up to a massive beating. Pack on the RACs mentioned earlier and the Anni can sweep clean a street in seconds. Drop some RACs and add a LBX20 or 2, or 4 LBX10s or 4 AC10s or 5 HVAC5s or, well you get the idea. The CT is big. The arms and legs of the beast hold up in a firefight, but again, combined fire from multiple mechs can rip any of these limbs off. This mech can hold its own, but it has to be supported or it will go down fast. I am not a fan of the Annihilator. It’s too big and too slow for me. The Godzilla look makes it almost comical to me, but it is a tough battlemech. It has good slots and can pack lots of ballistic weapons. Vettie’s View? 3 minutes. One on one, this mech is a terror. One on two, it can win. When two or three pick this mech up on radar the shows almost over. It is big, bad and mean. King of the streets? Maybe so, but again, the shear size and low speeds of the mech draw fire. It’s almost a guaranteed that if used in a team battle, multiple mechs will converge on it and take it down simply because of its size and potential firepower.

MP3 Annihilator From the factory you get 43Kph + LAMs and 2 heat sinks, 4 LBX10s, 2 mgs and 2 med lasers and 19.5 tons of ferro armour. If you wipe that clean, then max the armour, that is 25tons and leaves you with 49.5 ton for toys, I mean weapons. The armour is standard so that means it will transfer damage from a lost slot or arm or leg at a slower rate. Did I mention the torso is 360? The slots were changed so that the Fafnir is still the only IS mech that can carry 2 Heavy Gauss Rifles. Each arm has 2, 3-slot ballistics and each torso has 1, 2-slot ballistic, the Head and Center torso each have a single 2-slot energy. The speed range is from 37Kph to 67kph. At 67 with full (ferro) armour you still have 35.5 tons for weapons. LAMs is the only option for electronics. At 55Kph with LAMs and full Ferro Armour, you have 44.5 tons to work with and lots of ballistic slots. A popular configs is 2 Large Beam lasers (continuous) and 4 RAC 2s. A Beast. A Beast that deals pain at 900 meters. Another fav is set the speed to 49Kph and plug in 4 AC10s. you have to cheat a little on the armour, but this creature has lots of armour. For those brave ones out there, if you lower the armour to stock value, and raise the speed to 43Kph removing the LAMs, you can get 4 HVAC 10s. OUCH, Pain and knock at 800 meters with a great recycle time. 49 to 55Kph seem to be the best operating speeds and also allows a great weapons load out. This thing was made to be a boat, whether your choice is Mini Gauss, Machine Guns or some sort of LBX or auto cannons. It can take a lot of weapons to the fight. The best use that I see for the Godzilla of mechs is for city fighting. It can take enough weapons to kill any other mech in the arsenal and kill them quickly. It has lots of armour so it can take a hit or two. Ideal setting, Street fight, no radar or team only radar with fog. In a league match under those conditions, the mere sight of the beast makes an opposing pilot stop for second and say to himself, whoa, Anni!! A secondary use is to load this thing with mini gauss or light gauss or HVAC2s or 5s and stand on a hill and spray cover fire for your team as they advance. Its gonna take a bit to kill an Annihilator, so the hill standing is not as dumb as it sounds. The Rac2 boat or Rac2 Large Beam Laser boat works well for this too. The problem with the Anni is that it is slow and other than LAMs and armour, it offers no self protection. Its too big to hide much and its too slow to get out of the way. If a small mech or a couple of small mechs get close enough they can run circles around it and take it down with very little return damage. It does have a 360 torso but the turn rate is rather slow. The arms come off rather fast so always fill them completely with armour because most of the weapons are in the arms. The legs are very stout but this beast can be legged. Your speed drops to about 25kph even when wide open if you are dragging a dead leg. This equals easy target. Even I can hit one moving that slow. In a league setting, it is often the 1st target called simply because it is so big and slow and the potential firepower it holds. Actually this holds true out in the opens. I know if I run across an Anni in Sunder and its on the other team, unless there is someone right in front of me, I try to kill the Anni first. You don’t see many of these out there in Sunder. I think it is because it doesn’t jump and it has no electronics like BAP or ECM. BAP may be a good add for this mech to see it used more often. Everyone on the whole map can see it coming so why not allow it to see some mechs from a distance? I might bring this up when we start testing for MP4…. Anyway, I think I gave this mech a 3 minute rating before. That’s a bit slight, but I wouldn’t go much more than 3 ½ minutes simply because it is a walking target. That and the fact that the entire Japanese army fires every weapon they own at it on sight. Godzirra LIVES!!! !w00t!

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